![]() Not sure if this is what you wanted but these are ideas I have had and want to try so why not see if anyone else is intrested in them. Dark and light taming cheap Coin dozer machines for sale. If you use this challange might I suggest killing the first thrumbo you see though why not sure but it sounds fun. For the challange I will only recruit living necromancers and can only have them or undead people and animals in my colony. Mind you undead are not to smart so having people who can do stuff like reserch is a must but they are vary usefull and really fun if you ask me. I can create a colony of one to two or three people all necromancers and as I kill people in raides I recruit them to join my army of undead. Thanks to rim of magic it adds in magic classes like necromancer and druid and many other classes. ![]() One of my favorite challanges I have done so far was perment eclipse and arura ( I did this once with a mod that made rimworld super dark in the dark like in real life and it was fun only seeing what the sources of light and names tags showed me not sure if it made it to b19 yet.) Mind you I had some light mods that made it so I could place lights outside and they where cheep on power still fun because I had to place lights to see and raides where just flashes of lights and you could kinda see the raiders and your people but it was still pretty hard to see unless you where trying to same with the envirmoment.Īnother challange I am going to start soon is the necromancer challange. I've been there, done that when it comes to the "extra hard" empty and cold biomes. WOT I DON'T WANT: Suggestions to use ice sheet / sea ice / any other equally boring biome. 118 6. Anything that makes a playthrough more quirky and fun, at any rate. 33 Share 1.1K views 2 years ago gaming Darkandlight Hey Guys Dont forget to hit the like button and subscribe for more also check out: p.s check out the. Base design restrictions, taming restrictions, special mods to use (has to be updated for B19), anything in the scenario editor, pretty much anything goes. WOT I WANT: Suggestions for how to make a regular playthrough more interesting. So it might be time to move on to a different twist. ![]() Or just mental breaks - one of my attempts ended with my colonist cutting himself for a full day in a heat wave, downing himself, and dying of heatstroke. ![]() It's certainly fun, but it may be too harsh as I keep getting bopped as soon as the second raid comes. Currently attempting a single colonist start, no clothes, no items, no starting resources, arid shrublands, research completely random thanks to mods. This was at least true with wood architecture for me. the level or most recent saddle wouldn't make any difference. So it's about time for me to restart the game for about the bajillionth time, and I'm looking for something to make it a bit more interesting. Unless that was changed recently, then the simple fact of crafting any saddle nets you the same experience, so crafting the absolute cheapest saddle would be a better solution. ![]()
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